I'm Jonalo — a 3D modeler crafting finished models, weapons, and Roblox catalog work.
I take a piece from blockout to final render. Clean topology, solid detail, production-ready output. Whether it's a stylized weapon set or a full game environment, I care about the small stuff — proper UVs, crisp textures, and models that actually look good in-engine.
3D Modeling
Hard surface and organic modeling in Blender. Low-poly for games, high-poly for baking — clean topology either way.
PBR Texturing
Full PBR material creation in Substance Painter. Albedo, roughness, metallic, normal — all dialed in for real-time rendering.
Game Assets
Optimized assets ready for engines. Proper LODs, efficient poly counts, and clean UV layouts that don't waste texture space.
Rendering & Presentation
Portfolio-quality renders in Marmoset Toolbag. Turntable setups, lighting, and compositing that make work stand out.
Bound By Desolation.
3D Modeler & Texture Artist — Contractor
Contributing 3D assets and textures to an upcoming game. Modeling weapons, props, and environment pieces — all PBR, all engine-ready.
Selected work.
A collection of models, textures, and 3D assets — from concept to final render.
Game Asset — Weapon Set
3D Modeler
Hard surface weapon models for game integration. Blockout to final bake with full PBR texture sets.